using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace simple_game
{
public partial class MainForm : Form
{
public MainForm()
{
InitializeComponent();
}
///
/// Проверка выигрыша
///
private void CheckWin()
{
if (!lblTopLeft.Visible && !lblTopRight.Visible && !lblBottomLeft.Visible && !lblBottomRight.Visible)
{
MessageBox.Show("Поздравляю! Вы сделали что-то(?)");
Close();
}
}
///
/// Клик левой верхней кнопки
///
///
///
private void btnTopLeft_Click(object sender, EventArgs e)
{
lblBottomRight.Visible = !lblBottomRight.Visible;
CheckWin();
}
///
/// Клик правой верхней кнопки
///
///
///
private void btnTopRight_Click(object sender, EventArgs e)
{
lblBottomRight.Visible = !lblBottomRight.Visible;
lblBottomLeft.Visible = !lblBottomLeft.Visible;
CheckWin();
}
///
/// Клик нижней левой кнопки
///
///
///
private void btnBottomLeft_Click(object sender, EventArgs e)
{
lblTopRight.Visible = !lblTopRight.Visible;
lblBottomRight.Visible = !lblBottomRight.Visible;
CheckWin();
}
///
/// Клик правой нижней кнопки
///
///
///
private void btnBottomRight_Click(object sender, EventArgs e)
{
lblTopLeft.Visible = !lblTopLeft.Visible;
CheckWin();
}
}
}