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первый коммит

Тимофеева Юлия 2 years ago
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7e586a76c8

+ 398 - 0
.gitignore

@@ -0,0 +1,398 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
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+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
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+# Visual Studio 6 workspace options file
+*.opt
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+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+*.ncb
+*.aps
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
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+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
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+# OpenCover UI analysis results
+OpenCover/
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+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
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+# Local History for Visual Studio
+.localhistory/
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+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+*.code-workspace
+
+# Local History for Visual Studio Code
+.history/
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml

+ 159 - 0
1 Dynamic property editing/MainForm.Designer.cs

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+
+namespace simple_game
+{
+    partial class MainForm
+    {
+        /// <summary>
+        ///  Required designer variable.
+        /// </summary>
+        private System.ComponentModel.IContainer components = null;
+
+        /// <summary>
+        ///  Clean up any resources being used.
+        /// </summary>
+        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
+        protected override void Dispose(bool disposing)
+        {
+            if (disposing && (components != null))
+            {
+                components.Dispose();
+            }
+            base.Dispose(disposing);
+        }
+
+        #region Windows Form Designer generated code
+
+        /// <summary>
+        ///  Required method for Designer support - do not modify
+        ///  the contents of this method with the code editor.
+        /// </summary>
+        private void InitializeComponent()
+        {
+            this.lblTopLeft = new System.Windows.Forms.Label();
+            this.lblBottomLeft = new System.Windows.Forms.Label();
+            this.lblBottomRight = new System.Windows.Forms.Label();
+            this.lblTopRight = new System.Windows.Forms.Label();
+            this.btnTopLeft = new System.Windows.Forms.Button();
+            this.btnBottomLeft = new System.Windows.Forms.Button();
+            this.btnBottomRight = new System.Windows.Forms.Button();
+            this.btnTopRight = new System.Windows.Forms.Button();
+            this.SuspendLayout();
+            // 
+            // lblTopLeft
+            // 
+            this.lblTopLeft.AutoSize = true;
+            this.lblTopLeft.Font = new System.Drawing.Font("Segoe UI Semibold", 20.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
+            this.lblTopLeft.Location = new System.Drawing.Point(238, 76);
+            this.lblTopLeft.Name = "lblTopLeft";
+            this.lblTopLeft.Size = new System.Drawing.Size(98, 37);
+            this.lblTopLeft.TabIndex = 0;
+            this.lblTopLeft.Text = "Где-то";
+            this.lblTopLeft.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
+            // 
+            // lblBottomLeft
+            // 
+            this.lblBottomLeft.AutoSize = true;
+            this.lblBottomLeft.Font = new System.Drawing.Font("Segoe UI Semibold", 20.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
+            this.lblBottomLeft.Location = new System.Drawing.Point(233, 152);
+            this.lblBottomLeft.Name = "lblBottomLeft";
+            this.lblBottomLeft.Size = new System.Drawing.Size(103, 37);
+            this.lblBottomLeft.TabIndex = 1;
+            this.lblBottomLeft.Text = "Что-то";
+            this.lblBottomLeft.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
+            // 
+            // lblBottomRight
+            // 
+            this.lblBottomRight.AutoSize = true;
+            this.lblBottomRight.Font = new System.Drawing.Font("Segoe UI Semibold", 20.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
+            this.lblBottomRight.Location = new System.Drawing.Point(373, 152);
+            this.lblBottomRight.Name = "lblBottomRight";
+            this.lblBottomRight.Size = new System.Drawing.Size(93, 37);
+            this.lblBottomRight.TabIndex = 3;
+            this.lblBottomRight.Text = "Некто";
+            this.lblBottomRight.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
+            // 
+            // lblTopRight
+            // 
+            this.lblTopRight.AutoSize = true;
+            this.lblTopRight.Font = new System.Drawing.Font("Segoe UI Semibold", 20.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
+            this.lblTopRight.Location = new System.Drawing.Point(373, 76);
+            this.lblTopRight.Name = "lblTopRight";
+            this.lblTopRight.Size = new System.Drawing.Size(101, 37);
+            this.lblTopRight.TabIndex = 2;
+            this.lblTopRight.Text = "Кто-то";
+            this.lblTopRight.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
+            // 
+            // btnTopLeft
+            // 
+            this.btnTopLeft.Location = new System.Drawing.Point(211, 311);
+            this.btnTopLeft.Name = "btnTopLeft";
+            this.btnTopLeft.Size = new System.Drawing.Size(125, 52);
+            this.btnTopLeft.TabIndex = 4;
+            this.btnTopLeft.Text = "Сделать что-нибудь";
+            this.btnTopLeft.UseVisualStyleBackColor = true;
+            this.btnTopLeft.Click += new System.EventHandler(this.btnTopLeft_Click);
+            // 
+            // btnBottomLeft
+            // 
+            this.btnBottomLeft.Location = new System.Drawing.Point(211, 386);
+            this.btnBottomLeft.Name = "btnBottomLeft";
+            this.btnBottomLeft.Size = new System.Drawing.Size(125, 52);
+            this.btnBottomLeft.TabIndex = 5;
+            this.btnBottomLeft.Text = "Сделать что-то";
+            this.btnBottomLeft.UseVisualStyleBackColor = true;
+            this.btnBottomLeft.Click += new System.EventHandler(this.btnBottomLeft_Click);
+            // 
+            // btnBottomRight
+            // 
+            this.btnBottomRight.FlatStyle = System.Windows.Forms.FlatStyle.System;
+            this.btnBottomRight.Location = new System.Drawing.Point(373, 386);
+            this.btnBottomRight.Name = "btnBottomRight";
+            this.btnBottomRight.Size = new System.Drawing.Size(125, 52);
+            this.btnBottomRight.TabIndex = 7;
+            this.btnBottomRight.Text = "Нибудь что сделать";
+            this.btnBottomRight.UseVisualStyleBackColor = true;
+            this.btnBottomRight.Click += new System.EventHandler(this.btnBottomRight_Click);
+            // 
+            // btnTopRight
+            // 
+            this.btnTopRight.Location = new System.Drawing.Point(373, 311);
+            this.btnTopRight.Name = "btnTopRight";
+            this.btnTopRight.Size = new System.Drawing.Size(125, 52);
+            this.btnTopRight.TabIndex = 6;
+            this.btnTopRight.Text = "Что сделать нибудь";
+            this.btnTopRight.UseVisualStyleBackColor = true;
+            this.btnTopRight.Click += new System.EventHandler(this.btnTopRight_Click);
+            // 
+            // Main
+            // 
+            this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
+            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+            this.ClientSize = new System.Drawing.Size(784, 561);
+            this.Controls.Add(this.btnBottomRight);
+            this.Controls.Add(this.btnTopRight);
+            this.Controls.Add(this.btnBottomLeft);
+            this.Controls.Add(this.btnTopLeft);
+            this.Controls.Add(this.lblBottomRight);
+            this.Controls.Add(this.lblTopRight);
+            this.Controls.Add(this.lblBottomLeft);
+            this.Controls.Add(this.lblTopLeft);
+            this.Name = "Main";
+            this.Text = "Игра";
+            this.ResumeLayout(false);
+            this.PerformLayout();
+
+        }
+
+        #endregion
+
+        private System.Windows.Forms.Label lblTopLeft;
+        private System.Windows.Forms.Label lblBottomLeft;
+        private System.Windows.Forms.Label lblBottomRight;
+        private System.Windows.Forms.Label lblTopRight;
+        private System.Windows.Forms.Button btnTopLeft;
+        private System.Windows.Forms.Button btnBottomLeft;
+        private System.Windows.Forms.Button btnBottomRight;
+        private System.Windows.Forms.Button btnTopRight;
+    }
+}
+

+ 55 - 0
1 Dynamic property editing/MainForm.cs

@@ -0,0 +1,55 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace simple_game
+{
+    public partial class MainForm : Form
+    {
+        public MainForm()
+        {
+            InitializeComponent();
+        }
+
+        private void CheckWin()
+        {
+            if (!lblTopLeft.Visible && !lblTopRight.Visible && !lblBottomLeft.Visible && !lblBottomRight.Visible)
+            {
+                MessageBox.Show("Поздравляю! Вы сделали что-то(?)");
+                Close();
+            }
+        }
+
+        private void btnTopLeft_Click(object sender, EventArgs e)
+        {
+            lblBottomRight.Visible = !lblBottomRight.Visible;
+            CheckWin();
+        }
+
+        private void btnTopRight_Click(object sender, EventArgs e)
+        {
+            lblBottomRight.Visible = !lblBottomRight.Visible;
+            lblBottomLeft.Visible = !lblBottomLeft.Visible;
+            CheckWin();
+        }
+
+        private void btnBottomLeft_Click(object sender, EventArgs e)
+        {
+            lblTopRight.Visible = !lblTopRight.Visible;
+            lblBottomRight.Visible = !lblBottomRight.Visible;
+            CheckWin();
+        }
+
+        private void btnBottomRight_Click(object sender, EventArgs e)
+        {
+            lblTopLeft.Visible = !lblTopLeft.Visible;
+            CheckWin();
+        }
+    }
+}

+ 60 - 0
1 Dynamic property editing/MainForm.resx

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+<root>
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" use="required" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+</root>

+ 23 - 0
1 Dynamic property editing/Program.cs

@@ -0,0 +1,23 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace simple_game
+{
+    static class Program
+    {
+        /// <summary>
+        ///  The main entry point for the application.
+        /// </summary>
+        [STAThread]
+        static void Main()
+        {
+            Application.SetHighDpiMode(HighDpiMode.SystemAware);
+            Application.EnableVisualStyles();
+            Application.SetCompatibleTextRenderingDefault(false);
+            Application.Run(new MainForm());
+        }
+    }
+}

+ 10 - 0
1 Dynamic property editing/simple-game.csproj

@@ -0,0 +1,10 @@
+<Project Sdk="Microsoft.NET.Sdk">
+
+  <PropertyGroup>
+    <OutputType>WinExe</OutputType>
+    <TargetFramework>net5.0-windows</TargetFramework>
+    <RootNamespace>simple_game</RootNamespace>
+    <UseWindowsForms>true</UseWindowsForms>
+  </PropertyGroup>
+
+</Project>

+ 25 - 0
1 Dynamic property editing/simple-game.sln

@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.32802.440
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "simple-game", "simple-game.csproj", "{99D4DC80-8430-4D5A-87DE-F595D3866803}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Any CPU = Debug|Any CPU
+		Release|Any CPU = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{99D4DC80-8430-4D5A-87DE-F595D3866803}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{99D4DC80-8430-4D5A-87DE-F595D3866803}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{99D4DC80-8430-4D5A-87DE-F595D3866803}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{99D4DC80-8430-4D5A-87DE-F595D3866803}.Release|Any CPU.Build.0 = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {51F2785A-C3BA-431E-9330-4B44E024EA32}
+	EndGlobalSection
+EndGlobal