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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows.Input;
- namespace LR1.Commands
- {
- internal class DataCommands
- {
- public static RoutedCommand Delete { get; set; }
- public static RoutedCommand Edit { get; set; }
- public static RoutedCommand Add { get; set; }
- public static RoutedCommand Save { get; set; }
- public static RoutedCommand Find { get; set; }
- static DataCommands()
- {
- InputGestureCollection inputs = new InputGestureCollection();
- inputs.Add(new KeyGesture(Key.E, ModifierKeys.Control, "Ctrl+E"));
- Edit = new RoutedCommand("Edit", typeof(DataCommands), inputs);
- inputs = new InputGestureCollection();
- inputs.Add(new KeyGesture(Key.D, ModifierKeys.Control, "Ctrl+D"));
- Delete = new RoutedCommand("Delete", typeof(DataCommands), inputs);
- inputs = new InputGestureCollection();
- inputs.Add(new KeyGesture(Key.N, ModifierKeys.Control, "Ctrl+N"));
- Add = new RoutedCommand("Add", typeof(DataCommands), inputs);
- inputs = new InputGestureCollection();
- inputs.Add(new KeyGesture(Key.S, ModifierKeys.Control, "Ctrl+S"));
- Save = new RoutedCommand("Save", typeof(DataCommands), inputs);
- inputs = new InputGestureCollection();
- inputs.Add(new KeyGesture(Key.F, ModifierKeys.Control, "Ctrl+F"));
- Find = new RoutedCommand("Find", typeof(DataCommands), inputs);
- inputs = new InputGestureCollection();
- }
- }
- }
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